I've just broken into the derelict asylum/orphanage called the Cradle. The place is in darkness, the only light coming from the moonbeams filtering in through the narrow, barred windows. There's a low, eerie howl somewhere in the distance. The wind, perhaps. Water drips unseen.
There's a narrow stair to my right, winding upwards. Crouching, so as to make as little noise as possible, I creep up.
From somewhere above, a faint thumping. It gets louder as I ascend. Eventually, the stairs end in a narrow door. The thumping seems to be coming from behind it. I thought this place was abandoned? For a long time, I stand outside the door, mustering my courage.
I reach out, turn the handle. The door creaks open. The thumping stops.
I'm in the attic. The room is empty, save for a couple of crates and an old painting. Something catches the light atop one of the crates. Edging forwards, I see a fuse. I slip it into my pocket. A dark stain on the floor next to the crate catches my eye. Is that blood?
I move over to the painting. A picture of a young girl. She looks familiar...
Suddenly a voice in my head, her voice. She's a prisoner here. The Cradle won't let her go. She wants me to find a vial of her blood in the storm cellar and drop it into the drainpipe in the lobby to get it outside the Cradle. Only then will she be free.
Over to my right, by the blood, a strange blue light is now burning in the air. It's casting a shadow on the wall... the shadow of a young girl. But there's no-one to be seen.
I want to run back down the stairs but I'm terrified that the sound of my footsteps will attract less benign attention. Still crouching, I move back down them as quickly as I can.
I enter a dormitory. Metal bed frames line the walls. It's deserted, but there's a strange sound. At the far end, a chest, locked no doubt. I want to look inside, but while I'm picking the lock my back will be exposed. Dare I? As I creep forwards, the murmuring gets louder. Oh God, is it worth it? I pull out my lockpick. Quickly, I work the tumblers. The lid flips open, I grab the silver candlestick inside, and spin around.
There's no-one there.
I come to an iron portcullis next to a switch. I flip the switch, but the portcullis doesn't budge. No power. The conduit to the switch passes through the floor. Nearby, a convenient opening in the floor, and a ladder going down. Peering into the gloom, I can see the floor below is flooded. The fuse box must be down there.
Don't make me go down there, I whimper, peering into the darkness. But I have no choice.
Down the ladder, along a flooded stone passageway and into a small room. Several shelves hold glass vials. At the back of the room, an iron cage. I move towards it.
Suddenly, the girl's voice again. This is where they kept the new arrivals before a room could be found for them, she says. Don't go in there. If you do, the Cradle may see you.
I back away, bumping into one of the shelves. The vials on it rattle, one almost falls off. I grab it. It's full of blood. Must be hers. It's still warm.
Back along the flooded passageway, and right. Past iron pipes, into the generator room. There's the fusebox. I pull the fuse out from under my cloak, reach forward, then hesitate.
The Cradle is in darkness now, and I'm terrified of every shadow. Yet so far, I've seen no-one. The Cradle may not yet know that I'm here. But if plug that fuse in, the lights will certainly come on. And then...
I need to open that portcullis. But I fear the light even more than I fear the dark.