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Making progress

Made quite a bit of progress in GTA IV yesterday, getting another 10% or so further through the game. I reckon I've got about the same to go again before finishing the main story, after which I'll probably leave it and go play something else. Compulsive completer-finisher I may be, but there are just too many other games out there vying for my attention now.

Yesterday aside, I've now spent the last eight days writing my program for Mandy. In that time I've only left the house three times, and never ventured further than Ferry Reach. Starting at 9am and working until 11pm most days, I've been working harder than I do when I'm at work.

I've made good progress, but there remains a lot to do. It's proven to be a much more complicated piece of software than the inventory management system I wrote for Godet & Young, and I think I underestimated the amount of work involved. I've learned a fair bit about data binding in .NET and SQL Server Reporting Services in the process, though. The data binding stuff has proved considerably trickier than Microsoft make it out to be in their introductory videos, and I've run into several problems that I've struggled (and in some cases, am still struggling) to fix. I'm now going to have to work evenings and weekends to finish it.

As usual when developing, I've been doing a lot of swearing, but overall I've been feeling less stressed than I normally get at work. I think that's because at home I have at least been able to work uninterrupted, whereas at work I'm constantly getting emails and phone calls from people who need me to do stuff for them, which makes getting into a state of flow almost impossible. It's times like this when I appreciate the advantages an office with a door has over open plan.

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I hope that your "client" is being understanding about the delay in your project plan!

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